Hi fellow artists!
Just finished my first character so I'm playing with some black and white renders. I stil have to create a small plateau for the turntable animation. Had a lot of problems with the hair cards, they just didn't look good so instead I used Zbrush's Fibermesh. A real shame since I wanted to only use game dev techniques and keep it fairly low poly. I only used Zremesher on the gloves since retopo on this would have stalled the process too much for me.
The rough base mesh for the head (my own) was created through photogrammetry in Photoscan and needed a lot of clean up. The base meshes for everything else were made in C4D/Zbrush just as the retopology. For the textures I used Substance Painter 2 and I rendered it out in Marmoset Toolbag 2.
Anyway, it was a great creative journey, I've discovered new workflows and learned new programs that I can use for my next projects! For future projects i'd pay more attention to details on garments. I've added lots of folds and stretching but in the end they could have been better visible.
A coloured version and the turntable along the article can be viewed at my website at: privatepolygon.nl/index.php/10…. Hope you all like it
The armour was greatly influenced by the movie, The Last Knight with Clive Owen. The whole project took me about 2 months or so. (Not full time ofcourse )